College Football 25


Environment Artist

I had the opportunity to contribute to College Football 25 alongside the talented EA team. My work focused on the authenticity of stadiums and creation of environment props using the Frostbite engine. Responsibilities included:

  • Building and optimizing stadium interiors, exteriors, tunnels, fields, and placing crowd
  • Creating high-quality 3D assets with a focus on performance and visual fidelity
  • Integrating assets into the game world while maintaining consistency with art direction
  • Collaborating with lighters and technical artists to ensure smooth pipeline integration

Here are in game screenshots of some examples of the assets I worked on

Sugar Bowl Trophy and Stadium

Model, textured and implemented Sugar Bowl trophy to final in-game asset

Added custom art to edge walls and field graphics to authentically match the Sugar Bowl presentation

Florida Atlantic University

Added custom art to edge walls and field graphics to authentically match FAU Stadium

San Jose State University

Added custom art to edge walls and field graphics to authentically match CEFCU Stadium

Appalachian State University

Added logos around stadium, edge walls to authentically match Kidd Brewer Stadium

Georgia State

Added logos around stadium, edge walls and field graphics to authentically match Center Parc Stadium

Tulane University

Added logos around stadium, edge walls and field graphics to authentically match Yulam Stadium

Little Brown Jug

Model, textured and implemented the Little Brown Jug trophy to final in-game asset

Alabama Turnover Belt

Model, textured and implemented the Alabama Turnover Belt to final in-game asset

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