Environment Artist
I worked on Madden NFL 21 as part of the EA team, contributing to the development of multiple stadiums and environmental props using the Frostbite engine. My responsibilities included:
- Tuning and testing assets for visual fidelity, gameplay integration, and platform performance
- Creating, implementing, and optimizing 3D assets for stadium interiors, exteriors, tunnels, fields, and crowds
- Modeling and texturing props from start to finish, ensuring they met both technical and visual standards
- Collaborating with lighting artists, and technical artists to ensure consistent presentation and performance
Here are some in game screenshots of examples of the assets I worked on:
SoFi Stadium
Able to work on the new SoFi Stadium working on adding crowd, field art as well as adding to exterior work


Allegian Stadium
Able to work on the new Allegiant Stadium working on adding crowd, field art as well as adding to exterior work



Denver Broncos Runout Prop
I model, uv and textured the Bronco’s runout prop to final in-game asset. VFX was created by John Thornton


The Yard Stadiums
Worked on immersive environments for The Yard, including:
- Added custom field art from concept artist
- Background set dressing to support the unique tone of the mode
- Crowd placement and environmental background storytelling elements



