Jose M. Morales
Email: morales.jose.m@outlook.com | Bartow, FL.
Web: jmmoralesart.com
PROFESSIONAL SUMMARY
3D Environment Artist with a passion for building immersive, visually compelling worlds. Ready to contribute on a collaborative team and bring high-quality props and environments to life. Seeking opportunities to grow artistically and push the boundaries of interactive storytelling.
EDUCATION
M.S., Interactive Entertainment December 2016
University of Central Florida, Orlando, Florida
B.A., Film and Video December 2007
Columbia College of Chicago, Chicago, Il.
EXPERIENCE
Environment Artist March 2018 – July 2025
Electronic Arts, Orlando, FL.
● Shipped titles Madden 19 – Madden 24, College Football 25, Madden 26
● Created and optimized high-quality assets for use in the Frostbite engine, ensuring performance and visual fidelity
● Created and implemented stadium upgrades, including interiors/exteriors (edge walls, fields, tunnels, crowd areas, etc.)
● Modeled cityscapes and architectural backgrounds using EA’s proprietary world-building toolset.
● Collaborated cross-functionally with producers, lighting artists, and tech art team to maintain visual and gameplay consistency.
● Generated crowd for stadiums using proprietary tools. Added crowd to seated area, vip seats and walking crowd around stadium. I worked with engineers to test and implement standing only crowds around the field.
● Created field art using EA tools. Created/updated field art according to NFL teams as well as original field art from concepts for our sponsored and original stadiums.
● Trained new hires to learn our work flow and procedures. Trained coworkers on tools, ex. crowd and field tool.
● Created and updated documentation on tools, workflows and stat tracking, ensuring that all processes were clearly outlined. The documentation was designed with clarity in mind, offering step by step instructions. I ensured that all updated documents were readily available for team members to reference.
Environment Artist September 2016 – December 2016
iMyth, Internship at University of Central Florida, Orlando, Florida
● Contributed to an immersive VR experience inspired by H.P. Lovecraft’s Dreamlands, creating mood-rich environments that supported narrative immersion.
● Modeled and implemented unique 3D props (e.g., chandeliers, antique helmets, trunks) to enhance the realism and atmosphere of a mysterious mansion setting.
SKILLS
● Modeling/Texturing: Maya, Photoshop, Substance Painter, Blender
● Game Engines: Unreal Engine, Frostbite Engine, Twinmotion
● Version Control: Perforce (P4), JAAS/Jira
● Other Tools: Keyshot, Proprietary EA Tools
● Asset Creation: UV Mapping, Optimization, LODs, Environment Dressing
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